![]() Granted, it’s not a hindrance that puts your life in danger. Or maybe you walk in time to the waltz that’s only playing in your head. Or you stepped in something sticky and now your right foot is constantly getting stuck to the floor. And for having pistols that are effective.īut whenever you start to walk or run, you can’t help but notice how your movement feels stifled and jerky. Or having said melee weapons break after you only use them a couple times. It also gets points for not having a stamina meter that drains when you use a melee weapon. It has an interesting premise, combat is multilayered and challenging, and the puzzling situations that are designed to keep you from getting anywhere can be rather clever. All of which makes combat in Atomic Heart rather frantic and harried, especially when you’re being attacked from behind as well as from above.Īll of this probably has you thinking that Atomic Heart sounds like an engaging game. When the aforementioned alert is raised, Grant Theft Auto-style, a lot of them come running. While the robots’ operating system may be compromised, their survival subroutines are still functional. Most importantly, your enemies are not idiots. Good thing they telegraph these attacks with a red light, and that the aforementioned mid-air dash move also works when you’re on the ground and would like to dodge an incoming attack.Īs if angry robots weren’t enough, Atomic Heart also has you taking on infected humans who look like they escaped from The Last Of Us. And I do mean “train,” since their first shot always seems to knock you down, not out, or in such a way that you find yourself with a robot arm where your heart used to be. They also tend to leap at you, fists or feet first, like they were originally built to train soldiers in the martial arts. Especially if you make fun of their porno ‘stache. Then there are the different humanoid ones who, if they get close enough, will grab you by the throat. Some recall the flying turrets from BioShock, some were clearly built to cut down large trees, and some have the same shocking attack as your glove. For starters, there’s a nice variety of ‘bots, each with their own attacks and strengths. Having all these combat options is only helpful if you have someone equally skilled to fight. Not only can you shoot bolts of electricity that incapacitate or destroy robots and mechanical devices, or a blast of cold, but it can also help you move such heavy objects as metal doors and platforms. glove which has mechanical abilities that, in another game, might be described as magical or Jedi-esque. Along with your weapons, you’re armed with a sentient A.I. ![]() And not just because they seem to have influenced some of the interior design choices. Though none of those games get nearly as intricate with the gymnastics as this does, especially when it starts messing around with perspective and gravity.īut the games that Atomic Heart recall most are the ones in the BioShock series. This also recalls the Far Cry games in how you sometimes have to climb and jump to get around, as well as Doom Eternal in how you can jump even further by using a mid-air dash. There’s also an alert system like the one that goes off in Grand Theft Auto when you’re being chased by the cops, while the stylized interior design owes as much to the Metro games as it does the recent Wolfenstein ones (and something else we’ll get to in a moment). Because you’re armed with both melee weapons and firearms, this feels more like Dead Island, Condemned, and, to a certain extent, Skyrim than, say, the guns-only Call Of Duty. In many ways, Atomic Heart feels like a bunch of other first-person action / adventure games and shooters mixed together. But when a terrorist hacks their operating system, causing them to see humans as a threat, it’s up to you, comrade, to infiltrate the facility where the bad guy’s supposedly hiding so you can stop the robots from turning Russia into a human free zone. ![]() In which Atomic Heart takes place, it’s been many years since Russia used robots to win World War II, and their society now resembles the art deco utopia we were promised in ’50s sci-fi movies and the beginning of Fallout 4. That, unfortunately, is what happened when I started playing Atomic Heart ( PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, PC), a first-person sci-fi action / adventure game that could’ve been unique, exciting, and interesting…had they not made one simple mistake. Sometimes, when you first start to play a video game, you notice that something doesn’t feel quite right, and no matter how small or insignificant it may be, it still taints the experience.
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